Viewing 3D Worlds
Most 3D graphics systems provide many ways to view 3D worlds. There
exist controls for viewing a specific object from many different points
of view, as well as controls for viewing a scene from different directions.
Some of these views are contolled by mouse and others
by type-in or both.
- Mouse controls for viewing an object. If you click on an object
a set of small green balls and white cubes which surround the
object appear.
These act as
control points which let you manipulate views in the following ways:
- If you click on a green ball a circle and some arrows appear:
these allow you to rotate an object about a specific axis.
- If you click on a small white cube you can expand or shrink
the object. Pressing a SHIFT or CONTOL key lets you
constrain the change along a specific dimension.
- Clicking on the surface itself exposes a 4-way set of arrows
which let you move the object. Clicking on the face toward you
lets you move it in the X-Y plane; clicking near the top
lets you move it in the X-Z or Y-Z plane. Again SHIFT/CONTROL
keys constrain the movements.
- Mouse controls for viewing a scene. An icon that looks like crossed
arrows lets you pan thru a scene; another icon, the Universal
Manipulator, lets you move in all directions including the Z-plane.
An icon that looks like a hand lets you view the scene from any angle
and from any dimension.
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Class Topics
What Can VRML Do?
3D Geometries
3D Surface Properties
Lighting for 3D Worlds
Environments for 3D Worlds
Viewing 3D Worlds
Animation and Sound
Utilities and File Structure
VRML by Hand or Program
The Future of 3D for the Web
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