Environmental and Information Systems Department
Applied Physics Laboratory
University of Washington
Dr. Goddard is the primary author of the Sonar Simulation Toolset (SST) software for computer simulation of sound in the sea. SST is being used at several Navy and university laboratories to generate artificial underwater sound, which is used to develop new sonar systems, train sonar operators, and predict performance of new and existing sonar systems and tactics. He is an active member of the TEAMS Consortium, whose vision is "timely and cost effective Torpedo Enterprise Modeling and Simulation capability through composition and interoperability of reusable components."
In earlier projects, Dr. Goddard led a software development group in the UW's Department of Bioengineering, building tools for analysis of biomedical and pharmaceutical data. He worked on a real-time simulator for training operators of submarine-based passive sonar systems. He served as both a developer and evaluator in a pilot project looking for efficient ways to re-host Navy real-time sonar signal processing applications on commercial off-the-shelf (COTS) hardware and system software. He helped develop DCLASP, a specialized high-performance simulator for passive sonars, and TARSUS, a data acquisition system for ocean acoustic surveys. He trained and advised TARSUS users at sea. He also developed SST's predecessor REVGEN4.
His primary areas of expertise are
In 2000 and 2001, I gave a series of four informal seminars intended to introduce APL-UW personnel to the C++ programming language. The audience was a mix of Fortran, C, and Java programmers, and others accustomed to high-level tools like Matlab or Mathematica. Here are the viewgraph sets (as PDF files):
More to come...