Graphics and Web Design Based on Edward Tufte's Principles
This is an outline of Edward Tufte's pioneering work on the use of graphics to
display quantitative information. In mainly consists of text and ideas taken
from his three books on the subject along with some additional material of my own.
This page is in text only format: in order to understand the concepts you need to
read the books because the concepts cannot really be grasped without the illustrations,
and current video monitor technology is too low in resolution to do them justice.
His work has been described as "a visual Strunk and White".
Throughout this outline I have included references to the illustrations in his books
that are labeled with the abbreviations VD-pp, VE-pp, and EI-pp, where "pp" is a
page number and:
- VD is "the Visual Display of Quantitative Information"
- VE is "Visual Explanations"
- EI is "Envisioning Information"
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Outline
- #Introduction
- #History of Plots
- #The Explanatory Power of Graphics
- #Basic Philosophy of Approach
- #Graphical Integrity
- #Data Densities
- #Data Compression
- #Multifunctioning Graphical Elements
- #Maximize data-ink; minimize
non-data ink
- #Small Multiples
- #Chartjunk
- #Colors
- #General Philosophy for
Increasing Data Comprehension
- #Techniques for Increasing Data
Comprehension
- #When NOT to Use Graphics
- #Aesthetics
Tufte's works address the following issues:
- The Problem: The problem is that of presenting large
amounts of information in a way that is compact, accurate, adequate for the purpose, and
easy to understand. Specifically, to show cause and effect, to insure that the proper
comparisons are made, and to achieve the (valid) goals that are desired.
- Its Importance: Printed and graphical information is now
the driving force behind all of our lives. It no longer is confined to specialized workers
in selected fields but impacts nearly all people through the widespread use of computing
and the Internet. Rapid and accurate transfers of information can be a life and death
matter for many people (an example being the Challenger disaster). The extent to
which symbols and graphics affect our lives can be seen by the dramatic increase in IQ
scores in all cultures which have acquired information technology: in the United States
there has been an average increase of 3 IQ points per decade over the last 60 years, for a
total of an 18 IQ point increase. There is no known biological explanation for this
increase and the most likely cause is widespread exposure to text, symbols, and graphics
that accompany modern life. As mentioned above, this increase has been seen in all
cultures exposed to information technology.
- Its Application: Some of the information relates to the
displays of statistical information, but much applies to any type of display, even plain
text.
- The Solution: To develop a consistent approach to the
display of graphics which enhances its dissemination, accuracy, and ease of comprehension.
The very first known plot dates back to the 10-th century (VD-28: first known graph).
This was about the same time that Guido of Arezzo was developing the two-dimensional
musical staff notation very similar to the one we use today. In the 15-th century Nicolas
of Cusa developed graphs of distance versus speed. In the 17th century Rene
Descartes established analytic geometry which was used only for the display of
mathematical functions. But the main initiator for informative graphics was William
Playfair (1759-1823) who developed the line, bar, and pie charts as we know them today.
The importance and explanatory power of graphics can be seen in these examples:
- Illustration VD-13/14 shows 4 plots which have a large number of absolutely identical
statistical measures and properties and yet are very different, as can be immediately seen
from their graphs.
- The Challenger disaster: the data graphs shown to NASA did not convey the real
information which was needed (VE-47 versus VE-45). If NASA had seen the appropriate,
but very simple, graphics which showed the effects of low temperature and damage to the
solid rocket boosters, the Challenger would not have been launched that (very cold) day.
- The Broad Street Pump cholera epidemic in 1854 in London, as displayed by John Snow
(VE-31: cholera deaths). This graph showed clusters of cholera deaths around the site of
the pump.
- Illustration VD-166: "communes in France" shows an extremely dense plot which
displays the boundaries of more than 30,000 communes in France.
Important rules and themes to use when presenting graphics:
- Assume that the audience is intelligent (a paraphrase from E.B. White). Even
publications, such as NY Times, assume that people are intelligent enough to read complex
prose, but too stupid to read complex graphics.
- Don't limit people by "dumbing" the data -- allow people to use their
abilities to get the most out of it.
- To clarify -- add detail (don't omit important detail; e.g., serif fonts are more
"detailed" than san serif fonts but are actually easier to read). And Einstein
once said that "an explanation should be as simple as possible, but no simpler".
- Above all else, show the data. Graphics is "intelligence made visible"
- Data rich plots can show huge amounts of information from many different perspectives:
cause & effect, relationships, parallels, etc. (VD-31: train schedule, VD-17:
Chloroplethic map, VD-41: Napoleon's campaign, EI-49: space junk)
- Plots need annotation to show data, data limitations, authentication, and exceptions
(VE-32: text of exceptions)
- Don't use graphics to decorate a few numbers
In addition to "lies, damn lies, and statistics", graphics can also be
used to deceive. For example, deceptive graphics may:
- Compare full time periods with smaller time periods (VD-60: Nobel prizes, which
compares 10 year time periods with one 5 year period)
- Use a "lie factor" [= (size of graphic)/(size of data)] to exaggerate
differences or similarities
- Use area or volume representations instead of linear scales to exaggerate differences.
See VD-69: "Shrinking family doctor" as an example of how to confuse
people using 1 versus 2- and 3- dimensional size comparisons. Area and volume
representations fool people with the square/cube law: an increase in linear size leads to
a square of the increase for areas and a cube of the increase for volumes.
- Fail to adjust for population growth or inflation in financial graphs
- Make use of design variation to obscure or exaggerate data variation (VD-61:
exaggeration of OPEC prices)
- Exaggerate the vertical scale
- Show only a part of a cycle so that data from other parts of the cycle cannot be used
for proper comparison
Graphical errors may be more common today than in the past due to the easy and frequent
use of computers. Guidelines to help insure graphical integrity include the
following:
- Avoid chartjunk
- Don't dequantify: provide real data as accurately as is reasonable. For example, ranking
products as better or worse according to one criteria when several factors are involved is
often not useful unless the magnitudes of the differences are indicated.
- Don't exaggerate for visual effects, unless it is needed to convey the information.
Sometimes such exaggerations are essential: for example, it is virtually impossible
to show both the size and the orbits of planets at the right scale on the same chart. On
the other hand, illustration VE-24: "Exaggerated vertical Venus scale", shows
such dramatic mis-information, that one researcher called for the formation of
"a flat Venus society".
- Avoid dis-information: thick surrounding boxes and underlined san serif text make
reading more difficult
- Watch out for effects of aggregation: e.g., dot maps are often more honest in this
respect than chloroplethic maps which group results based on (sometimes arbitrary)
boundaries.
- Ask the right questions:
- Does the display tell the truth
- Is the representation accurate
- Are the data documented
- Do the display methods tell the truth
- Are appropriate comparisons, contrasts, and contexts shown
Graphics are at their best when they represents very dense and rich datasets. Tufte
defines data density as follows:
Data density = (no. of entries in data
matrix)/(area of graphic)
Note that low data densities on computer displays force us to view
information sequentially, rather than spatially, which is bad for comprehension. Good
quality graphics are:
- Comparative
- Multivariate
- High density
- Able to reveal interactions, comparisons, etc
- And where nearly all of the ink is actual data ink
Example data densities include:
- 110,000 numbers/sq-inch for an astronomical graph. This is the maximum known density for
a graph. For most scientific journals we get about 50-200 numbers/sq-inch
- 150 Mbits = human eye
8 Mbits = typical computer screen
25 Mbits = color slide
150 Mbits = large foldout map
28,000 Characters = Reference book
18,000 Characters = phone book
15,000 Characters = non-fiction
An excellent example of a data rich plot is a graphical train schedule (VD-31: train
schedule) which shows start and stop times, locations, directions, routes, transfers, and
speeds all on one sheet of paper.
- Use data compression to reveal (not hide) data . For example, EI-22: "Sun Spot
cycles" displays sunspots as thin vertical lines in the y-axis direction only in
order to present many such spots over a period of time on a single graph
- Use compression to show lots of information in a single graph, such as a plot that shows
x-axis, y-axis, and x/y interactions. (VD-134: Pulsar signals; VE-111)
- Exclude bi-lateral symmetry when it is redundant (e.g., charnoff faces) or extend it
when it aids comprehension (50% more view of the world on a world map provides a
wrap-around context that aids understanding). Studies show that we often concentrate on
one side of a symmetrical figure and only glance at the other side.
Graphical structures can often serve several purposes once. For example,
- Stem and leaf plots display sequences of numbers which directly portray structure
by the physical length of each sequence. (VD-140: stem/leaf; VD-141: army divisions;
VD-143: Normal curve)
- The Consumer Reports listing of automobile defects (VD-174: Consumer Reports) reveal a
micro/macro structure: the overall display of black ink immediately reveals which cars are
most troublesome, whereas each individual element in the display identifies a particular
weakness.
- The data grid itself may be the data, revealing both the values and the coordinate
system at the same time (VD-152: data-based markers)
Tufte defines the data ink ratio as:
Data Ink Ratio = (data-ink)/(total ink in
the plot)
The goal is to make this as large as is reasonable. To do this you:
- Avoid heavy grids
- Replace box plots with interrupted lines (VD-125: reduced box plot)
- Replace enclosing box with an x/y grid
- Use white space to indicate grid lines in bar charts (VD-128: white spaces)
- Use tics (w/o line) to show actual locations of x and y data
- Prune graphics by: replacing bars with single lines, erasing non-data ink; eliminating
lines from axes; starting x/y axes at the data values [range frames])
- Avoid over busy grids, excess ticks, redundant representation of simple data, boxes,
shadows, pointers, legends. Concentrate on the data and NOT
the data containers.
- Always provide as much scale information (but in muted form) as is needed
Small multiples are sets of thumbnail sized graphics on a single page that represent
aspects of a single phenomenon. They:
- Depict comparison, enhance dimensionality, motion, and are good for multivariate
displays (VD-114: particle momentum)
- Invite comparison, contrasts, and show the scope of alternatives or range of
options (VE-111: medical charts)
- Must use the same measures and scale.
- Can represent motion through ghosting of multiple images
- Are particularly useful in computers because they often permit the actual overlay
of images, and rapid cycling.
Chartjunk consists of decorative elements that provide no data and cause confusion.
- Tufte discusses the rule of 1+1=3 (or more): 2 elements in close proximity cause a
visible interaction. Such interactions can be very fatiguing (e.g., moir?patterns,
optical vibration) and can show information that is not really there (EI-60: data that is
not there, VD-111: chart junk)
- In major science publications we see 2% to 20% moir?vibration. For example, in recent
statistical and computer publications chartjunk ranges from 12% to 68%
- Techniques to avoid chartjunk include replacing crosshatching with (pastel) solids or
gray, using direct labeling as opposed to legends, and avoiding heavy data containers
Colors can often greatly enhance data comprehension.
- Layering with colors is often effective
- Color grids are a form of layer which provides context but which should be unobtrusive
and muted
- Pure bright colors should be reserved for small highlight areas and almost never used as
backgrounds.
- Use color as the main identifier on computer screens as different objects are often
considered the same if they have the same color regardless of their shape, size , or
purpose
- Contour lines that change color based on the background standout without producing the
1+1=3 effects
- Colors can be used as labels, as measures, and to imitate reality (e.g., blue lakes in
maps).
- Don't place bright colors mixed with White next to each other.
- Color spots against a light gray are effective
- Colors can convey multi-dimensional values
- Scroll bars should be solid pastel colors
- Note that surrounding colors can make two different colors look alike, and two similar
colors look very different (EI-92/93: effects of context on colors).
- Subtle shades of color or gray scale are best if they are delimited with fine contour
lines (EI-94: shades with contours)
- Be aware that 5-10% of people are color blind to some degree (red-green is the most
common type followed by blue-yellow, which usually includes blue-green)
- High density is good: the human eye/brain can select, filter, edit, group, structure,
highlight, focus, blend, outline, cluster, itemize, winnow, sort, abstract, smooth,
isolate, idealize, summarize, etc. Give people the data so they can exercise their full
powers -- don't limit them.
- Clutter/confusion are failures of design and not complexity
- Information consists of differences that make a difference: so you can "hide"
that data which does not make a difference in what you are trying to depict
- In showing parallels, only the relevant differences should
appear
- Value and power of parallelism: once you have seen one element all the others are
accessible
- Important concepts in good design: separating figure and background (for example, a
blurry background often brings the foreground into sharper focus), layering &
separation, use of white space (e.g., Chinese landscapes emphasize space, as in the
painter known as "one corner Ma"; oriental music is often there to emphasize the
silence and not the sound).
- Graphics should emphasize the horizontal direction
To increase data comprehension you:
- Make marks or labels as small as possible, but as small as possible to still be clear.
- Avoid pie charts as they are low density and fail to order values along a visual
dimension
- Usually use dot maps in place of chloroplethic maps because they show more exact
detail
- Closely interweave text and graphics: attach names directly to parts, place small
messages next to the data, avoid legends if possible and annotate the data directly on the
graph (VE-99: anatomy of a font)
- Avoid abbreviations if possible, and use horizontal text
- Use serif fonts in upper/lower case
- Use transforms of scaling if they (honestly) can reveal information which might
otherwise be overlooked.
- Use different structures to reveal 3D and motion, such as the exploded hexagon,
true stereo, and extreme foreshortening (as on the edge of a sphere: see EI-15
"exploded hexagon")
- Often text tables can replace graphs for simple data; you can also use 2D text tables,
where row and column summaries are useful. Non-comparative data sets usually belong in
tables, not charts
- Poster designs are meant just to capture attention, as opposed to conveying information
-- generally they are not good designs for graphs.
- If a picture is not worth a 1000 words, to hell with it (quote from Ad Reinhardt -- note
this is from the original Chinese quote that "a picture is worth 10,000 words).
Graphical excellence consists of simplicity of design and complexity and truth of
data. To achieve this
- Use words, numbers, drawings in close proximity
- Display an accessible complexity of data
- Let the graphics tell the story
- Avoid context-free decoration
- Use lines of different weights as an attractive and compact way to display data (VD-185:
Mondrian)
- Make use of symmetry to add beauty (although someone once said that "all true
beauty requires some degree of asymmetry")
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Graphics Design Based on Edward Tufte's Principles
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